Class Animation

java.lang.Object
com.google.gwt.animation.client.Animation
Direct Known Subclasses:
CellTree.NodeAnimation, PopupPanel.ResizeAnimation

public abstract class Animation extends Object
An Animation is a continuous event that updates progressively over time at a non-fixed frame rate.
  • Constructor Summary

    Constructors
    Modifier
    Constructor
    Description
     
    Construct a new Animation.
    protected
    Construct a new AnimationScheduler using the specified scheduler to sheduler request frames.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Immediately cancel this animation.
    protected double
    interpolate(double progress)
    Interpolate the linear progress into a more natural easing function.
    boolean
    Returns true if the animation is running.
    protected void
    Called immediately after the animation is canceled.
    protected void
    Called immediately after the animation completes.
    protected void
    Called immediately before the animation starts.
    protected abstract void
    onUpdate(double progress)
    Called when the animation should be updated.
    void
    run(int duration)
    Immediately run this animation.
    void
    run(int duration, double startTime)
    Run this animation at the given startTime.
    void
    run(int duration, double startTime, Element element)
    Run this animation at the given startTime.
    void
    run(int duration, Element element)
    Immediately run this animation.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

  • Method Details

    • cancel

      public void cancel()
      Immediately cancel this animation. If the animation is running or is scheduled to run, onCancel() will be called.
    • run

      public void run(int duration)
      Immediately run this animation. If the animation is already running, it will be canceled first.

      This is equivalent to run(duration, null).

      Parameters:
      duration - the duration of the animation in milliseconds
      See Also:
    • run

      public void run(int duration, Element element)
      Immediately run this animation. If the animation is already running, it will be canceled first.

      If the element is not null, the onUpdate(double) method might be called only if the element may be visible (generally left at the appreciation of the browser). Otherwise, it will be called unconditionally.

      Parameters:
      duration - the duration of the animation in milliseconds
      element - the element that visually bounds the entire animation
    • run

      public void run(int duration, double startTime)
      Run this animation at the given startTime. If the startTime has already passed, the animation will run synchronously as if it started at the specified start time. If the animation is already running, it will be canceled first.

      This is equivalent to run(duration, startTime, null).

      Parameters:
      duration - the duration of the animation in milliseconds
      startTime - the synchronized start time in milliseconds
      See Also:
    • run

      public void run(int duration, double startTime, Element element)
      Run this animation at the given startTime. If the startTime has already passed, the animation will run synchronously as if it started at the specified start time. If the animation is already running, it will be canceled first.

      If the element is not null, the onUpdate(double) method might be called only if the element may be visible (generally left at the appreciation of the browser). Otherwise, it will be called unconditionally.

      Parameters:
      duration - the duration of the animation in milliseconds
      startTime - the synchronized start time in milliseconds
      element - the element that visually bounds the entire animation
    • isRunning

      public boolean isRunning()
      Returns true if the animation is running. Note that animation may be 'running' but no callbacks is executed yet.
    • interpolate

      protected double interpolate(double progress)
      Interpolate the linear progress into a more natural easing function. Depending on the Animation, the return value of this method can be less than 0.0 or greater than 1.0.
      Parameters:
      progress - the linear progress, between 0.0 and 1.0
      Returns:
      the interpolated progress
    • onCancel

      protected void onCancel()
      Called immediately after the animation is canceled. The default implementation of this method calls onComplete() only if the animation has actually started running.
    • onComplete

      protected void onComplete()
      Called immediately after the animation completes.
    • onStart

      protected void onStart()
      Called immediately before the animation starts.
    • onUpdate

      protected abstract void onUpdate(double progress)
      Called when the animation should be updated. The value of progress is between 0.0 and 1.0 (inclusive) (unless you override the interpolate(double) method to provide a wider range of values). There is no guarantee that onUpdate(double) is called with 0.0 or 1.0. If you need to perform setup or tear down procedures, you can override onStart() and onComplete().
      Parameters:
      progress - a double, normally between 0.0 and 1.0 (inclusive)